So, I've started doing a little bit of research on both the arcade front and the game development front, and I've got a bit of info on both.
-Arcade Games:
Arcade games are expensive. No shit. I knew that. What I did NOT know was that it'd be relatively cheaper to buy the game in parts (PCB, CRT, d.i.y. cabinet, etc) and assemble it yourself. I'm not exactly the most proficient person when it comes to building things, but I'm no total slob, either. Plus, if I was to start making my own cabinets for other games, that'd certainly give me the experience I'd need to start designing my own for my own games.
-Game Development:
There's a set of bindings to Python I've been reading up on called "pygame". Python, for those of you who don't know, is a straightforward scripting/programming language that runs on multiple platforms. So, to a broke guy like me that's scraping for every penny on the bottom of the barrel, that reads "You can develop games on a Linux platform with a free toolkit and use it in your own arcade games." This is a thought that makes me grin like a little kid all over again.
So that's what's going on there. If anybody out there has any info they'd like to correct me on, or has some knowledge of owning an arcade, arcade games, or developing games, I'd love to hear from you.
UPDATE: Just found this sick web page/wiki - http://arcadecontrols.com/arcade.htm
Wednesday, July 29, 2009
Progress on Paper
Labels:
arcade,
arcade cabinet,
arcade games,
Buffalo,
games,
linux,
pygame,
python
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